How To Play

Clean Slate Board Game

Step 1

Fill Out Goal/Redo Forms (insert the Goal/Redo Form)

Before starting the game, each player must complete their form:

Players 18 years old and younger: Fill out your GOALS for the future

Players 19 years old and older: Fill out what you would REDO if given a second chance

Share your answers with the group. This creates powerful conversations before you even  start playing!

Step 2

Choose the Banker

One player volunteers to be the Banker. The Banker:

Manages all the money and cards
Can also play the game
Must keep their personal money separate from the Bank’s money

Step 3

Each Player Gets Starting Money

The Banker gives each player $5,000 (their graduation gift from grandparents):

Three $1,000 bills
Four $500 bills

Step 4

Set Up the Board

Place the game board in the center
Shuffle the WANTS cards and place them on the designated space on the board
Shuffle the NEEDS cards and place them on the designated space on the board
The banker keeps the other cards off to the side until needed

Step 5

Choose Your Pawn

Each player selects a colored pawn
Place all pawns on the START space

Step 6

Determine Player Order

Each player rolls both dice
Highest roll goes first
Play continues clockwise
If there’s a tie, those players roll again until a winner is determined
In this game, every player is 18 years old and has recently graduated from high school. It doesn’t matter what your real age is everyone is starting out with a clean slate.

Your Situation: You just graduated high school

✅ You received $5,000 as a graduation gift from grandparents
✅ You are currently living with your parents
✅ Your life is yours to shape

It’s up to you how your life turns out!

 

HERE’S WHAT HAPPENS ON EACH PLAYER’S TURN BEFORE YOU ROLL

Before rolling the dice, you must settle all transactions with the Banker:and Player(s)

Collect any money you’re owed (from jobs, investments, etc.)
Pay any debts you owe (rent, loans, bills, etc.)

If you fail to make a payment before rolling, you’re still required to pay the bank afterward,but if you owe a player(s).money the player(s) must request his or her money from you before they throw the dice. And if they fail to request what is owed they forfeit their money for that turn.

Roll and Move

  • Move your pawn the exact number of spaces shown
  • Follow the instructions on the space where you land

WANTS SPACE

  • Draw a card from the WANTS pile
  • Read it aloud to all players
  • If stated decide if you want to keep it or discard it
  • If you discard, place it in the “Wants Discard” pile

NEEDS SPACE

  • Draw a card from the NEEDS pile
  • Read it aloud to all players
  • Follow the instructions on the card
  • Some NEEDS cards you must keep

SPECIAL CARDS & SPACES

Follow whatever instructions are printed on that space or cards (Distribute the appropriate card to a player if you (examples: “have a baby, you can choose your baby,” “go to Military,” “go To Jail.” etc.)

Collecting Money

Every time you land on or pass
START: Collect $500 from the Banker

IMPORTANT GAME RULES

RULE 1

Payment and Collection

The Banker pays you or collects from you each turn based on your cards
Other players must request payment from you BEFORE you roll the dice
If they don’t ask before your roll, they forfeit that payment for the turn
The Banker can request proof of payment or debt at any time

RULE 2

Cards You Cannot Trade

If a space or card instructs you to trade with another player, you CANNOT exchange:

❌ Children cards
❌ Spouse cards
❌ Military cards
❌ Jail cards
❌ Student loan cards

RULE 3

Job Limits

You may have a maximum of 3 jobs at one time.

If you draw a 4th job card, you must choose which one to discard.

RULE 4

Savings Account Cards

When you receive a Savings Account card:

  • You must give the Banker $200 each roll
  • The Banker gives you a receipt for $200
  • If you have no money to save, hold the card until you can afford it
  • You may withdraw savings at any time
  • You can use savings to pay debts and stay in the game
  • Any remaining savings cards are exchange for money at the end of the game

RULE 5

Life Insurance Cards
Life Insurance must be used when landing on “Death in the Family.”

  • Without life insurance, you must pay $500 or whatever is required
  • This card is reusable each time you land on that space
  • It can be traded or kept until the end of the game

RULE 6

SPECIAL SITUATIONS

  • When Life Gets Complicated
  • Special rules for challenging situations

JAIL CARD: JAIL

What Happens: If you land on Jail

Skip 7 turns (unless you pay $5,000 OR use a Probation/Lawyer card for instant release)
You get a jail card
While in jail, you MUST continue:

Paying all debts
Collecting investment income
While in jail, you FORFEIT (return to the banker):

All jobs
Unemployment benefits
Welfare
Primary residence (apartment or home)
Roommates

Release Option: You may pay $5,000 or play a Probation/Lawyer card at any time before the 7th roll to be released.

MILITARY CARD: MILITARY
What Happens: If you choose to join the Military:or are drafted

  • Skip 6 turns while receiving $2,000 per turn
  • You get a Military card
  • You MUST continue:

Paying all debts

Collecting investment income

You FORFEIT (return to banker):

  • All jobs
  • Medical insurance
  • Unemployment benefits
  • Welfare
  • After Service:

After 6 turns, resume playing and receive half payment ($1,000 each turn)
You may choose to pass or join if given the option
If you join, you keep this card permanently—it cannot be traded

HOSPITAL CARD: HOSPITAL

What Happens: If you land on Hospital

  • Skip 5 turns
  • Lose all jobs
  • Make no payments during this time

FREELOADER CARD OR SPACE FREELOADER

What Happens: If you’re labeled a Freeloader

  • Skip 1 turn
  • Make no payments
  • Receive no money

EVICTION/FORECLOSURE CARD OR SPACE EVICTION or FORECLOSURE

What Happens: If you land on Eviction or Foreclosure:or get a card

  • Surrender one of your primary residences (apartment or home)
  • Return it to the Bank
  • If you have multiple properties, choose which one to lose

HOW TO WIN

Two Ways to Win Clean Slate

Victory comes through smart financial management

VICTORY METHOD 1

MOST MONEY WINS

The game ends when ONE of the two draw piles (Wants or Needs) is completely empty.

At that point:

All players count their money
The player with the MOST MONEY wins

VICTORY METHOD 2

LAST PLAYER STANDING

If a player cannot pay a required cost before rolling the dice:

That player is ELIMINATED
They must return all money, their pawn, and all cards to the Banker
If only ONE player remains, that player automatically wins
This is just like real life—can you survive

GOAL/REDO FORM

At the end of the game, the younger players should discuss whether they achieved their goals and whether those goals are still the same. The older players should discuss whether their life turned out the way they wanted, or if it ended up similar to their real life now.